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基於51單片機課程設計八音盒茉莉花

發布時間: 2021-02-20 10:33:32

Ⅰ 基於51單片機電子琴的課程設計

到我的博客上找:http://blog.163.com/zhaojun_xf/edit/,能找到你版需要的。權

Ⅱ 求一篇基於51單片機音樂播放器的課程設計

看看我這的這個單片機音樂播放器行不行,Q我吧

Ⅲ 51單片機設計電子琴課程設計

http://code.21ic.com/code/31218
實現電子琴的功能,基於C51,通過7個按鍵,來發出7種音調,也可以做成水回果鍵盤
21ic中國電子網答站上有很多電子琴的源碼,你可以去搜索一下。。

Ⅳ 求一份基於AT89C51單片機課程設計音樂盒,程序是C語言寫的,不是匯編。在數碼管上顯示四首歌的序號,1~4。

#include <reg52.h>
#include "Music.h"
#include "SoundPlay.h"
#include "lcd.h"
#define SYSTEM_OSC 12000000 //定義晶振頻率12000000HZ
#define SOUND_SPACE 4/5 //定義普通音符演奏的長度分率,//每4分音符間隔
sbit BeepIO = P2^0; //定義輸出管腳
unsigned char code an[]={0xc0,0xf9,0xa4,0xb0,0x99,0x92,0x82,0xf8,0x80,0x90};//an code 0~9
unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始頻率表
unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在頻率表中的位置
unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定時器初值暫存
unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音長定時器初值暫存
//*******************************************************************
#define MaxNo 3 //定義歌曲數目
unsigned char code *Sound;
unsigned char code * code Music[MaxNo]={Music_4,Music_8,Music_7,Music_6,Music_5,Music_9,Music_3,Music_2,Music_1};
signed char FlagNo=0;
static unsigned char KeyScan(void);
static void Beep(void);
bit RunStop = 1;//1表示運行
sbit KeyB =P3^2; // 上一首
sbit KeyF =P3^3; //下一首
sbit KeyT =P3^5; //暫停
extern void Delay1ms(unsigned int);
void InitialSound(void)
{
BeepIO = 0;
Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 計算TL1應裝入的初值 (10ms的初裝值)
Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 計算TH1應裝入的初值
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TMOD |= 0x11; //兩個定時器都工作在方式1
ET0 = 1;
ET1 = 0;
TR0 = 0;
TR1 = 0;
EA = 1;
FlagNo = 0;
Sound = Music[FlagNo];
P1 = an[FlagNo+1];
}
void BeepTimer0(void) interrupt 1 //音符發生中斷
{
BeepIO = !BeepIO;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0;
}
//*******************************************************************
void Play(unsigned char Signature,unsigned Octachord,unsigned int Speed)
{
unsigned int NewFreTab[12]; //新的頻率表
unsigned char i,j;
unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
#ifdef USE_LCD
lcd_init();
lcd_write_string(0,"MusicPlayer");
#endif
Again :
Delay1ms(600);
for(i=0;i<12;i++) // 根據調號及升降八度來生成新的頻率表
{
j = i + Signature;
if(j > 11)
{
j = j-12;
NewFreTab[i] = FreTab[j]*2;
}
else
NewFreTab[i] = FreTab[j];
if(Octachord == 1)
NewFreTab[i]>>=2;
else if(Octachord == 3)
NewFreTab[i]<<=2;
}
SoundLength = 0;
while(Sound[SoundLength] != 0x00) //計算歌曲長度
{
SoundLength+=2;
}
Point = 0;
Tone = Sound[Point];
Length = Sound[Point+1]; // 讀出第一個音符和它時時值
LDiv0 = 12000/Speed; // 算出1分音符的長度(幾個10ms)
LDiv4 = LDiv0/4; // 算出4分音符的長度
LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最長間隔標准
TR0 = 0;
TR1 = 1;
while(Point < SoundLength)
{
if(KeyScan())goto Again; /*more keyscan for speed*/
SL=Tone%10; //計算出音符
SM=Tone/10%10; //計算出高低音
SH=Tone/100; //計算出是否升半
CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出對應音符的頻率
if(KeyScan())goto Again; /*more keyscan for speed*/
if(SL!=0)
{
if (SM==1) CurrentFre >>= 2; //低音
if (SM==3) CurrentFre <<= 2; //高音
Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//計算計數器初值
Sound_Temp_TH0 = Temp_T/256;
Sound_Temp_TL0 = Temp_T%256;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0 + 12; //加12是對中斷延時的補償
}
if(KeyScan())goto Again; /*more keyscan for speed*/
SLen=LengthTab[Length%10]; //算出是幾分音符
XG=Length/10%10; //算出音符類型(0普通1連音2頓音)
FD=Length/100;
LDiv=LDiv0/SLen; //算出連音音符演奏的長度(多少個10ms)
if (FD==1)
LDiv=LDiv+LDiv/2;
if(XG!=1)
if(XG==0) //算出普通音符的演奏長度
if (SLen<=4)
LDiv1=LDiv-LDiv4;
else
LDiv1=LDiv*SOUND_SPACE;
else
LDiv1=LDiv/2; //算出頓音的演奏長度
else
LDiv1=LDiv;
if(SL==0) LDiv1=0;
LDiv2=LDiv-LDiv1; //算出不發音的長度
if(KeyScan())goto Again; /*more keyscan for speed*/
if (SL!=0)
{
TR0=1;
for(i=LDiv1;i>0;i--) //發規定長度的音
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
if(KeyScan())goto Again; /*more keyscan for speed*/
}
}
if(KeyScan())goto Again; /*more keyscan for speed*/
if(LDiv2!=0)
{
TR0=0; BeepIO=0;
for(i=LDiv2;i>0;i--) //音符間的間隔
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
if(KeyScan())goto Again; /*more keyscan for speed*/
}
}
Point+=2;
Tone=Sound[Point];
Length=Sound[Point+1];
if(KeyScan())goto Again; /*more keyscan for speed*/
#ifdef USE_LCD
lcd_write_char(12,FlagNo+49);
#endif
}
BeepIO = 0;
FlagNo ++;
if (FlagNo == MaxNo)FlagNo =0;
Sound = Music[FlagNo];
P1 = an[FlagNo+1];
}
/**************************************************************
功能: 鍵盤掃描函數
入參: viod KeyF 下一首
KeyB 上一首
KeyT 暫停
返回: unsigned char
1 需跳轉 0 不跳轉
***************************************************************/
static unsigned char KeyScan(void)
{
unsigned char Cont;
if (KeyF == 0){ //前進
Delay1ms(5);
if (KeyF == 0){
while(KeyF == 0){
EA = 0;
FlagNo ++;
if (FlagNo == MaxNo)FlagNo =0;
P1 = an[FlagNo+1];
Beep();
Delay1ms(600); //是長按
EA = 1;
}
if (FlagNo == MaxNo)FlagNo =0;
Sound = Music[FlagNo];
P1= an[FlagNo+1]; //刷顯示
while(KeyF == 0);
return 1;
}
}
if (KeyB == 0){ //後退
Delay1ms(5);
if (KeyB == 0){
while(KeyB == 0){
EA = 0;
FlagNo --;
if (FlagNo == -1)FlagNo =MaxNo-1;
P1 = an[FlagNo+1];//刷顯示
Beep();
Delay1ms(600); //是長按
EA = 1;
}
if (FlagNo == -1)FlagNo =MaxNo-1;
Sound = Music[FlagNo];
P1 = an[FlagNo+1];
while(KeyB == 0);
return 1;
}
}
if (KeyT == 0){ //暫停
Delay1ms(20);
Cont = 0;
EA = 0;
TR0 = 0;
TR1 = 0;
if (KeyT == 0){
RunStop = ~RunStop;
while(KeyT == 0); //等待第一次釋放
Beep();
if (!RunStop){ //是暫停 則關中斷和定時器
EA = 0;
TR0 = 0;
TR1 = 0;
while(KeyT == 0); //檢測第二次按鍵 並等待它釋放(若有的話)
while (KeyT){ //第二次釋放了 等待第三次按下
P1 = an[Cont++%10]; //第三次未按下 則暫停數秒0~9
Delay1ms(100);
} //此處暫停 直到再次有按鍵低電平
EA = 1; //重開定時器和中斷
TR0 = 1;
TR1 = 1;
Sound = Music[FlagNo];
P1 = an[FlagNo+1]; //恢復原來的顯示
}
}
EA = 1;
TR0 = 1;
TR1 = 1;
return 0;
}
return 0;
}
void Beep(void)
{
unsigned char i;
for(i = 0;i < 200 ;i ++){
BeepIO = ~BeepIO;
Delay1ms(1);
}
}
Playmusic:
#include <REG52.H>
#include "Music.h"
#include "SoundPlay.h"
void Delay1ms(unsigned int count)
{
unsigned int i,j;
for(i=0;i<count;i++)
for(j=0;j<120;j++);
}
main()
{
InitialSound();
while(1)
{
Play(0,3,380);
Delay1ms(500);
}
}
Music:
#include "Music.h" //*****************************Music********************************
//揮著翅膀的女孩
unsigned char code Music_1[]={
0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x03,
0x16,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x03,
0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x02, 0x18,0x03,
0x17,0x03, 0x15,0x02, 0x18,0x03, 0x17,0x03, 0x18,0x02,
0x10,0x03, 0x15,0x03, 0x16,0x02, 0x15,0x03, 0x16,0x03,
0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x1A,0x03,
0x1B,0x03, 0x1F,0x03, 0x1F,0x03, 0x17,0x03, 0x18,0x03,
0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03,
0x18,0x03, 0x1F,0x03, 0x1F,0x02, 0x16,0x03, 0x17,0x03,
0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02,
0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
0x1A,0x03, 0x19,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03,
0x16,0x66, 0x17,0x04, 0x18,0x04, 0x18,0x03, 0x19,0x03,
0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
0x1F,0x00, 0x1A,0x03, 0x1A,0x03, 0x1A,0x03, 0x1B,0x03,
0x1B,0x03, 0x1A,0x03, 0x19,0x03, 0x19,0x02, 0x17,0x03,
0x15,0x17, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x18,0x03,
0x17,0x04, 0x18,0x0E, 0x18,0x03, 0x17,0x04, 0x18,0x0E,
0x18,0x66, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03,
0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66,
0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03,
0x1F,0x66, 0x1F,0x04, 0x1B,0x0E, 0x1B,0x03, 0x19,0x03,
0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
0x15,0x03, 0x15,0x03, 0x17,0x03, 0x16,0x66, 0x17,0x04,
0x18,0x04, 0x18,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03,
0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03,
0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x00, 0x18,0x02,
0x18,0x03, 0x1A,0x03, 0x19,0x0D, 0x15,0x03, 0x15,0x02,
0x18,0x66, 0x16,0x02, 0x17,0x02, 0x15,0x00, 0x00,0x00};
//同一首歌
unsigned char code Music_2[]={
0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,
0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02
0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,
0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,
0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,
0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,
0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,
0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,
0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,
0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,
0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,
0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,
0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,
0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,
0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,
0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,
0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,
0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,
0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00,
0x00,0x00 };
//兩只蝴蝶
unsigned char code Music_3[] ={
0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03,
0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01,
0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01,
0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x19,0x03,
0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01,
0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00,
0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03,
0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03,
0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03,
0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03,
0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03,
0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E,
0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E,
0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03,
0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03,
0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03,
0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03,
0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02,
0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01,
0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03,
0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02,
0x10,0x03, 0x15,0x00, 0x00,0x00 };

Ⅳ 51單片機課程設計,編程並設計模擬電路

#include<reg51.h>
#include<INTRINS.h>
#defineu16unsignedint
#defineu8unsignedchar

sbitk_add1=P1^0;
sbitk_add2=P1^1;
sbitk_add3=P1^2;
sbitk_sub1=P1^3;

u8key=0xff;//消抖後的有效按鍵值
u8key_down=0x00;//按鍵下降沿掃描結果,1有效
u8key_sc=0xff;//上次掃描的按鍵值

//按鍵掃描程序
voidscanKey(){
staticu8temp0;
staticu8ms;
u8temp=0;
if(k_add1==1)temp|=0x01;
if(k_add2==1)temp|=0x02;
if(k_add3==1)temp|=0x04;
if(k_sub1==1)temp|=0x08;
if(temp==temp0){//按鍵消抖
if(++ms>=5){//連續5次掃描的值一樣,則認為是穩定狀態
key=temp;
ms=0;
}
}else{
temp0=temp;
ms=0;
}

key_down=key_sc&(~key);//下降沿掃描
key_sc=key;

}

u8readPIN(u8port,u8pin){
codeu8tab[]={0x01,0x02,0x04,0x08,0x10,0x20,0x40,0x80,};
return((port&tab[pin])==0?0:1);
}

u8ds[4];//數碼管顯示緩存
codeu8w[]={0x01,0x02,0x04,0x08,}; //位碼
codeu8d[]={0xc0,0xf9,0xa4,0xb0,0x99,0x92,0x82,0xf8,0x80,0x90,};//斷碼
voiddispaly(){//顯示函數
staticu8a;
a++;
if(a>3)a=0;
P0=0xff;
P2=w[a];
P0=d[ds[a]];
}voidinit() //初始化函數
{TMOD=0x01;
TH0=(65536-1000)/256;
TL0=(65536-1000)%256;
EA=1;
ET0=1;

}


u16count=0;
voidmain()//主函數
{
init();
TR0=1;
while(1){
ds[0]=count/1000%10;//將當前分值送到數碼管緩存
ds[1]=count/100%10;
ds[2]=count/10%10;
ds[3]=count%10;
scanKey();//掃描按鍵
if(readPIN(key_down,0)==1){//加1
count+=1;
}
if(readPIN(key_down,1)==1){//加2
count+=2;
}
if(readPIN(key_down,2)==1){//加3
count+=3;
}
if(readPIN(key_down,3)==1){//減1
count-=1;
}

if((key&0x0f)==0){//四個減一起按下,記分清零
count=0;
}
}

}voidtimer0()interrupt1//定時器,實現倒計時
{
TH0=(65536-1000)/256;
TL0=(65536-1000)%256;
dispaly();
}

Ⅵ 51單片機課程設計 八音盒設計

網上找《8051單片機實踐與應用》的電子版下載,裡面有你需要的

Ⅶ 用89C51單片機設計開發簡易電子琴,能7個音,並存一首歌就好,要簡單點的,做為課程設計用,急需!!!

//本程序的單片機晶振採用11.0592M
#include <reg51.h>
sbit speaker=P1^2;
unsigned char timer0h,timer0l,time;
//世上只有媽媽好數據表
code unsigned char sszymmh[]={ 6,2,3, 5,2,1, 3,2,2, 5,2,2, 1,3,2, 6,2,1, 5,2,1,
6,2,4, 3,2,2, 5,2,1, 6,2,1, 5,2,2, 3,2,2, 1,2,1,
6,1,1, 5,2,1, 3,2,1, 2,2,4, 2,2,3, 3,2,1, 5,2,2,
5,2,1, 6,2,1, 3,2,2, 2,2,2, 1,2,4, 5,2,3, 3,2,1,
2,2,1, 1,2,1, 6,1,1, 1,2,1, 5,1,6, 0,0,0
};
// 音階頻率表 高八位
code unsigned char FREQH[]={
0xF2,0xF3,0xF5,0xF5,0xF6,0xF7,0xF8,
0xF9,0xF9,0xFA,0xFA,0xFB,0xFB,0xFC,0xFC, //1,2,3,4,5,6,7,8,i
0xFC,0xFD,0xFD,0xFD,0xFD,0xFE,
0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFF,
} ;
// 音階頻率表 低八位
code unsigned char FREQL[]={
0x42,0xC1,0x17,0xB6,0xD0,0xD1,0xB6,
0x21,0xE1,0x8C,0xD8,0x68,0xE9,0x5B,0x8F, //1,2,3,4,5,6,7,8,i
0xEE,0x44, 0x6B,0xB4,0xF4,0x2D,
0x47,0x77,0xA2,0xB6,0xDA,0xFA,0x16,
};
void delay(unsigned char t)
{
unsigned char t1;
unsigned long t2;
for(t1=0;t1<t;t1++)
{
for(t2=0;t2<8000;t2++)
{
;
}
}
TR0=0;
}
void t0int() interrupt 1
{
TR0=0;
speaker=!speaker;
TH0=timer0h;
TL0=timer0l;
TR0=1;
}
void song()
{
TH0=timer0h;
TL0=timer0l;
TR0=1;
delay(time);
}

void main(void)
{
unsigned char k,i;
TMOD=1; //置CT0定時工作方式1
EA=1;
ET0=1;//IE=0x82 //CPU開中斷,CT0開中斷
while(1)
{
i=0;
while(i<100){ //音樂數組長度 ,唱完從頭再來
k=sszymmh[i]+7*sszymmh[i+1]-1;
timer0h=FREQH[k];
timer0l=FREQL[k];
time=sszymmh[i+2];
i=i+3;
song();
}
}
}

自己改改吧。。你說的不太清。。是不是還要用到鍵盤作為電子琴按鍵。。。。提問也有技巧的。。下次說清要求 所要結果 需要語言。。。

Ⅷ 80c51單片機課程設計

是RXD0 --> TXD1 TXD0 -->RXD1
程序是需要兩份,這會比較麻煩。

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